His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Under Limit Break status, his mobility is even better his traction slightly improves, his walking speed becomes the eleventh fastest, his dashing speed the fifth fastest, his falling speed the fourth fastest, and his airspeed becomes the fastest in the game under normal circumstances (only being slower than the lightest possible Mii Brawler, Wario-Man, and Giga Mac). He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. He has average walking speed, the tenth fastest dashing speed, above-average air speed, average air acceleration, and a fast jumpsquat, granting him both quick ground and aerial mobility. 4.2 Tier placement, history and bans in double tournamentsĬloud is a middleweight swordfighter with surprisingly quick mobility overall.4.1 Most historically significant players.Finally, Cloud's height, average weight and falling speed make him very susceptible to combos.ĭespite his flaws and risks, Cloud's innate strengths have allowed him to maintain excellent tournament results, with a large playerbase that either use him as a main or as a fallback pocket character. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. Despite his aerial maneuverability and an effective wall jump, Climhazzard gains very little height and no horizontal distance its inability to sweetspot edges for most of its duration also leaves him vulnerable to gimping. Cloud's primary flaw is his poor recovery. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves.ĭespite his strengths, Cloud has his fair share of flaws. The speed and utility of his aerial attacks make him dangerous in the air, and his attacks flow together well, letting him combo with ease. This, together with surprisingly fast frame data for a character of his range and power, grants Cloud potent zoning, spacing, and neutral games. The Buster Sword grants him some of the greatest reach and longest disjointed hitboxes of any character furthermore, he is highly mobile both in the air and on the ground, with a fast dash and high air speed. This is likely because his original English voice actor, Steve Burton (who voiced Cloud in English from Kingdom Hearts to Dissidia Final Fantasy NT) is a union-based voice actor.Ĭloud is ranked 2nd/3rd out of 54 on the tier list, tying him with Diddy Kong and placing him in the S tier. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. He is one of six third-party characters in the game, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Bandai Namco's Pac-Man. He was officially announced during the November 12th, 2015 Nintendo Direct, and released as the fifth downloadable character on December 15th, 2015. Cloud ( クラウド, Cloud) is a playable character in Super Smash Bros.
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